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::Pointer (graphical user interfaces)

::concepts

Pointer::windows    Trails::title    Mouse::screen    Pointer::author    Cursor::computer    Input::stylus

Common pointer types (enlarged)

In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction)<ref name="nytimes cellphone">{{#invoke:citation/CS1|citation |CitationClass=news }}</ref><ref name="microsoft ">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="microsoft input technologies">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen, signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.

The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> ) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen. In GUIs where the input method relies on hard keys, such as the five-way key on many mobile phones, there is no pointer employed, and instead the GUI relies on a clear focus state.


Pointer (graphical user interfaces) sections
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