Hearts::player    Points::cards    Penalty::players    Trick::spades    Title::other    First::worth


  • "Booster Nines": If a nine is played, the trick is extended by one round.<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

|CitationClass=web }}</ref> Hearts are worth one point each, Q = 13i, J = -10, and 10 multiplies the score for the given hand by 2i. The first player to reach an absolute value of 100 is the loser.

  • "Danger Hearts": Ten rounds are played using standard scoring, and each player has three lives. If a player receives 15 or more Points in a round, he or she loses a life.<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

  • "Cancellation Hearts": For 5 to 11 players, using two decks shuffled together. If exactly the same card is played twice in one trick, the cards "cancel" each other, and neither can win the trick. If two of such pairs appear in the same trick, the whole trick is canceled and the cards are given to the winner of the next trick.
  • "Gong Zhu" or "Chinese Hearts" (拱猪) (Pinyin – gŏng zhū, literally "chase the pig"): Cards have negative values instead of positive penalties. 5 through 10 = -10, J = -20, Q = -30, K = -40, A = -50, Q = -100, J = +100, and 10 doubles the score for the round.<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

  • "Joker Hearts": One or more Jokers are added, which can be played any time (regardless if following suit is possible).<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> They cannot win tricks or score any penalty points.

  • "Likha": A Middle Eastern variant. It is played with partners who sit across from each other strategically playing to feed their opponents points. Both the Q and the 10 are referred to as the "likha". Q is worth 13 points, 10 is worth 10 points and every heart is worth only 1 point. The game is played up to 101. Each player's points are scored individually. Whichever player reaches this score first, that team loses. If two or more players from opposite teams go over, then the one with the higher score loses. Shooting the moon inflicts a 37-point penalty instead of an award.
  • "Partnership Hearts": Players seated opposite each other form two-person teams. Team members combine their scores. A team that successfully shoots the moon causes the other to earn 52 penalty points.
  • "Queens": All Queens are worth 13 points; the game ends when a player reaches 108. Hearts can be led at any time, and penalty cards can be played on the first trick. Shooting the moon inflicts the normal penalty instead of an award. The dealer of each round is the player who received the Q in the previous round.
  • "Rickety Kate": Exactly the same as Hearts, minus shooting the moon, as named in Australia.<ref>
  • {{#invoke:citation/CS1|citation

|CitationClass=web }}

  • {{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>

  • "Royal Hearts": A game produced by Parker Brothers.<ref name=royalheartsrules>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> The Q is worth 26 points instead of 13. Q doubles the point value of all Hearts taken by that player. Q is worth −10 points, and Q negates the Q's point value if both are captured by the same player.

  • "Small Hearts": The 2s through 7s of each suit are taken out, forming a piquet pack. The 8 leads. Each Heart is worth one point, the Q is worth seven points, and J is optionally worth −5 points. Shooting the moon awards −14 points.

Hearts sections
Intro  History  Method  Variations  Strategy  References   External links   

PREVIOUS: MethodNEXT: Strategy