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Game theory::Chess

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The 11-category, game theoretical taxonomy of chess includes: two player, no-chance, combinatorial, Markov state (present state is all a player needs to move; although past state led up to that point, knowledge of the sequence of past moves is not required to make the next move), zero sum, symmetric, perfect information, non-cooperative, discrete, extensive form (tree decisions, not payoff matrices), sequential.<ref name="Marsland Markov">{{#invoke:citation/CS1|citation |CitationClass=book }}</ref>


Chess sections
Intro  Rules  Notation for recording moves  Strategy and tactics  Phases  History  Place in culture  Composition  Competitive play  Publications  Mathematics and computers  Psychology  Variants  Game theory  See also  References  Further reading  External links  

Game theory
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