## Arithmetic operations::Arithmetic

### ::concepts

Number::addition Numbers::value Which::place System::decimal Title::compound Example::numerals**Arithmetic operations**
The basic arithmetic operations are addition, subtraction, multiplication and division, although this subject also includes more advanced operations, such as manipulations of percentages, square roots, exponentiation, and logarithmic functions. Arithmetic is performed according to an order of operations. Any set of objects upon which all four arithmetic operations (except division by 0) can be performed, and where these four operations obey the usual laws, is called a field.<ref name=Oxford>{{#invoke:citation/CS1|citation
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### Addition (+)

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Addition is the basic operation of arithmetic. In its simplest form, addition combines two numbers, the *addends* or *terms*, into a single number, the *sum* of the numbers (Such as 2 + 2 = 4 or 3 + 5 = 8).

Adding more than two numbers can be viewed as repeated addition; this procedure is known as summation and includes ways to add infinitely many numbers in an infinite series; repeated addition of the number 1 is the most basic form of counting.

Addition is commutative and associative so the order the terms are added in does not matter. The identity element of addition (the additive identity) is 0, that is, adding 0 to any number yields that same number. Also, the inverse element of addition (the additive inverse) is the opposite of any number, that is, adding the opposite of any number to the number itself yields the additive identity, 0. For example, the opposite of 7 is −7, so 7 + (−7) = 0.

Addition can be given geometrically as in the following example:

- If we have two sticks of lengths
*2*and*5*, then if we place the sticks one after the other, the length of the stick thus formed is 2 + 5 = 7.

### Subtraction (−)

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Subtraction is the inverse of addition. Subtraction finds the *difference* between two numbers, the *minuend* minus the *subtrahend*. If the minuend is larger than the subtrahend, the difference is positive; if the minuend is smaller than the subtrahend, the difference is negative; if they are equal, the difference is 0.

Subtraction is neither commutative nor associative. For that reason, it is often helpful to look at subtraction as addition of the minuend and the opposite of the subtrahend, that is *a* − *b* = *a* + (−*b*). When written as a sum, all the properties of addition hold.

There are several methods for calculating results, some of which are particularly advantageous to machine calculation. For example, digital computers employ the method of two's complement. Of great importance is the counting up method by which change is made. Suppose an amount *P* is given to pay the required amount *Q*, with *P* greater than *Q*. Rather than performing the subtraction *P* − *Q* and counting out that amount in change, money is counted out starting at *Q* and continuing until reaching *P*. Although the amount counted out must equal the result of the subtraction *P* − *Q*, the subtraction was never really done and the value of *P* − *Q* might still be unknown to the change-maker.

### Multiplication (× or · or *)

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Multiplication is the second basic operation of arithmetic. Multiplication also combines two numbers into a single number, the *product*. The two original numbers are called the *multiplier* and the *multiplicand*, sometimes both simply called *factors*.

Multiplication may be viewed as a scaling operation. If the numbers are imagined as lying in a line, multiplication by a number, say *x*, greater than 1 is the same as stretching everything away from 0 uniformly, in such a way that the number 1 itself is stretched to where *x* was. Similarly, multiplying by a number less than 1 can be imagined as squeezing towards 0. (Again, in such a way that 1 goes to the multiplicand.)

Multiplication is commutative and associative; further it is distributive over addition and subtraction. The multiplicative identity is 1, that is, multiplying any number by 1 yields that same number. Also, the multiplicative inverse is the reciprocal of any number (except 0; 0 is the only number without a multiplicative inverse), that is, multiplying the reciprocal of any number by the number itself yields the multiplicative identity.

The product of *a* and *b* is written as *a* × *b* or *a*·*b*. When *a* or *b* are expressions not written simply with digits, it is also written by simple juxtaposition: *ab*. In computer programming languages and software packages in which one can only use characters normally found on a keyboard, it is often written with an asterisk: *a* * *b*.

### Division (÷ or /)

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Division is essentially the inverse of multiplication. Division finds the *quotient* of two numbers, the *dividend* divided by the *divisor*. Any dividend divided by 0 is undefined. For distinct positive numbers, if the dividend is larger than the divisor, the quotient is greater than 1, otherwise it is less than 1 (a similar rule applies for negative numbers). The quotient multiplied by the divisor always yields the dividend.

Division is neither commutative nor associative. As it is helpful to look at subtraction as addition, it is helpful to look at division as multiplication of the dividend times the reciprocal of the divisor, that is *a* ÷ *b* = *a* × ^{1}⁄_{b}. When written as a product, it obeys all the properties of multiplication.

**Arithmetic sections**

Intro History Arithmetic operations Decimal arithmetic [[Arithmetic?section=Compound_unit_arithmetic{{safesubst:#invoke:anchor|main}}|Compound unit arithmetic{{safesubst:#invoke:anchor|main}}]] Number theory Arithmetic in education See also Notes References External links

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